agarest

Obtaining True End

- At the start of the 5th generation, be low-NEUTRAL - there are a lot of enforced LIGHT boosting events that you only want to push you back to NEUTRAL and not into LIGHT.

- When taking over bases in the 5th generation, go in the order Southwest (path towards Lingen) -> North (path towards Centan) -> Northwest (short path to Vol Tuanor)

- Do not get a dark alignment on any of the previous forts mentioned above

- Ensure all 5th generation characters join you.

- Have under 500 turns on the counter; note that you may go over 100 turns in a single generation as long as your total is under 500.

- After the Summerill Battle, if the gauge is NEUTRAL, you should move to the True Ending.

Notes

- All marionettes will be revived once the true end has been activated.

- The Gods can be killed in any order, except for storyline Chaos. Storyline Chaos's point in the boundary field will appear after you have defeated the other 5 gods.

- Killing storyline Chaos will get you the ending sequence, and take you to the credits. You may begin a new game plus right after, but if you're playing on hard difficulty, you can choose to continue where you left off to take care of unfinished business.

- The Boundary Field can be tackled before or after finishing the True End.

- If you've already defeated Holy Dragon in hard before defeating storyline Chaos, you'll have to do so again in the post-game in order to open up the hard-mode-only routes.

- In order to unlock the Hard Mode only routes, the Holy Dragon has to be defeated twice.

Boundary Field / Post Game

- The Boundary Field has optional bosses at each of the crystal points. Killing these bosses yield special items and titles.

- Additional parts of the Boundary Field can be unlocked by defeating the optional bosses.

- True route in easy/normal mode's will only go up to Chaos LVL350. In hard mode the game will continue all the way to 999.

The Boundary Plane

Boundary Plane

1. The Boundary Plane

2. Visions

3. Baubles

4. Malice

5. Intimidation

6. Glarva (Boss)

7. Avidya

8. Contempt

9. Palingenesis

10. Disorder

11. Nil (Boss)

12. Meaning

13. Sympathy

14. Ultimate

15. Limits

16. Rune Blade (Boss)

17. Transcendence

18. Failure

19. Condemnation

20. Hypocricy

21. Teomedra (Boss)

22. Harmlessness

23. Disillusionment

24. Deprivation

25. Shadow of Death

26. Downfall

27. Creation

28. Calamity

29. Satanael (Boss)

30. Distress

31. Sloth

32. Disgrace

33. Subtle Grace

34. Valor

35. Drama

A combination of two of the following:

36. Cursed Sword (Boss)

37. Reversion

38. Genocide

39. Horror

40. Coercion

41. Astral (Boss)

42. Regret

43. Isolation

44. Asininity

45. Samsara

46. Enmity

47. Refusal

48. Humility

49. Vermillion (Boss)

50. Tragedy

51. Denial

52. Folly

53. Agony

54. Revenge

55. Kaiser Dragon (Boss)

56. Beauty

57. Eternalness

58. Holy Dragon (Boss)

59. Sealed One (Boss)

60. Reluctance

61. Poverty

62. Lightning

63. Blade of the Warlord

64. Corruption

65. Extortion

66. Purgatory

67. Dragon Lord's Wrath

68. Deception

69. Absolute Zero

70. Awe

71. Devilsbane

72. Ignorance

73. Solitude

74. Rejection

75. Devourer of Worlds

76. Convulsion

77. Moment

78. Demon

79. Ultimate Weapon

80. Honor

81. Degradation

82. Pitch Black

83. Divine Beast

84. Terror

85. Squall

86. Ancient Dragon King

87. Self-Determination

88. Chaos

89. King of Darkness

90. Collision

91. Destruction

92. Realm of Earth

93. Ruthlessness

94. Artifice

95. Realm of Time

96. Despair

97. Hellfire

98. Realm of Fire

99. Jealousy

100. Emptiness

101. Realm of Spirits

102. Maelstrom

103. Ruin

104. Realm of Heaven

105. Cause

106. Hope

107. Darkness

108. Indignation

109. Demise

110. Wahrheit