agarest
Special article

Enemy AI

Enemies in Record of Agarest War generally follow one of three distinct AI patterns. Identifying these patterns can help you make better decisions about the order in which you eliminate enemies and formulate the best strategies with which to approach tough battles.




Monolithica 19:01, November 20, 2010 (UTC)

Enhancing for Fun and Profit

Enhancing can make or break your playthrough on Hard mode; you will either be filled with joy at the awesomeness of your characters or become very frustrated very quickly as the Enemy AI pwns you to bits.


This section is very much a work in progress. I hope to add a generation by generation "must enhance" item list soon but for now I'll just lay down some basic strategies.


Know Your Playstyle

The potential for characters is nearly unlimited in this game; even without capturing monsters you will gain new recruits on a fairly regular basis. Do you want to focus on melee characters who jump into the thick of the action? Maybe you'd prefer to focus on mages and blast the enemy from a safe distance with powerful spells? Perhaps even a little of both? Make the choice early and stick with it, because it will determine what items you need to enhance to get the beneficial active skills, and unless you farm quite a bit in a Quest area you'll never have enough EP to enhance everything. The party setup I have used with great success is 3 straight melee, 2 straight mages, and a situational support character who can steal items or straight tank some of the harder bosses.


Capture Is Your Best Friend

Get the Capture skill as soon as possible on Zerva and the Hunter Willpower.. Load him up with as many Luck +15 active skills as you can (you'll need 216 EP to convert a Ring of Luck to gain this active skill. 216 EP isn't that hard to farm, even in Generation 1). If you're interested in keeping him as a party member, it's not a great idea to spend all of his points on Luck; if you're ok with using him in a support-only role go ahead and spend the points. By the end of Generation 3 I was using Vashtor for this role without any luck bonuses, and still could capture mobs 75% of the time. In Generation 5 I have been using Thoma with no luck bonuses, and have had a 95% success rate.

Capture can get you some of the best active skills in the game, as many of the Monster Weapons convert into very powerful +ATK +MAG +RST and +DEF skills. I made it a habit to capture one of every monster type that gave a unique item in each Generation, and I would advise anyone else to do the same. If you find a monster type with a great bonus, capture more of them and trade to the Monster Guild to stack the bonuses to your taste.


Accessorize!

Accessories can also convert into great bonuses. The first tier of accessories convert into +15 of their related attributes. The second tier convert into +30. Some higher tier accessories will convert into +40, but these do not become buyable at the Item Shop and unless you're planning to farm alot of the necessary materials (which really isn't a bad idea because alot of them are necessary for Titles), you can find a Monster Item that gives you a better bonus.


Keep Your Gear Capped

Always keep your gear capped as soon as possible. Whether you synthesize a new item or get it from a monster, cap it as soon as possible to reap the benefits. Keeping your gear capped (along with good use of + active skills) can mean the difference between barely scraping through a tough boss battle with your entire party alive or getting wiped. In Hard Mode some of the bosses have attacks that will quickly tear through an ill-equipped or poorly placed party.


By the same token, don't enhance anything you aren't using on your main party, unless you need to convert an Item to synthesize a better one. If you plan to buy the 10,000,000 EP DLC pack this obviously doesn't apply, but if you want to experience the game for the challenge your EP is precious and should only be used as needed.


Other Active Skills

These tend to be useful on a situational basis, though there are some that are useful at all times.

The resistance related ones are extremely situational and should normally only be equipped if going into a battle where you know you'll encounter those effects. Possible exceptions being Resist Ailments+ and Resist Burst/Direction, which are useful in a larger variety of situations. Resist Bind/Stun and Resist HP Drain/Break are almost always a waste of a slot though.

The utility skills are more of a mixed bag:

Spending Level-Up Points and PP

Spending your attribute points in this game is thankfully not as "make or break" as other games. If you screw up and max Intelligence out on Borgnine (unless you're REALLY looking for a challenge!) you can always use a different character, or make up the difference using Party Points (PP).

PP act as something of a safety net and behave almost identically to level-up points. The main difference is that if spent on a captured monster, they will transfer along with that monster over to a New Game+ of the same or lower difficulty. If your characters are built efficiently from the beginning you'll have little use for them, but they can be particularly useful in certain situations:

  1. Acquired a new party member that's of a significantly lower level than your main party and don't wish to level them up separately.
  2. Ran into a boss fight underleveled, are doing next to no damage, and do not want to grind for several levels.
  3. Just got the True End and want to go straight to fighting the Guardian Gods.
  4. Making up for a captured monster's terrible attribute growth ranks and keeping them on par with the storyline characters.

As to actually spending the points, the strategy is dependent upon what type of character you're building and that character's growth ranks. A character focused on physical attacks will spend their points much differently than one that uses magical attacks, and putting points into an attribute with an E or F ranking ends up being something of a waste.

Also of note is that the point cost for raising an attribute will max out once it reaches an unmodified 91. A character with an A rank in Magic, for example, will have to spend 7 points to raise Magic from 90 to 91 and 8 points to raise it to 92 and beyond. Since characters will periodically receive free attribute boosts every few levels, the useful ones should be raised to 91 as soon as possible.

For physical characters:

For magical characters:

For mixed characters:

Battle Tips

One of the most appealing aspects of this game is that you can approach battles in a myriad of different ways. The following are general tips that can be incorporated into any playstyle.


Specific Tips

This is a section of more specific information that has been compiled from playthroughs.

EX Stealing: while anyone with a Special slot can steal, only a few characters can EX Steal (steal with an EX move). Certain bosses have very useful items that can only be EX Stolen from them so it's useful to keep one of these characters in your active party during boss fights. These characters are:

SP Charging: If your strategy revolves around saving SP and then combining EX attacks, you can use one of the skills that targets your party (like the Fire skill Power Up) and get 10SP per use. This is useful to do on certain bosses on Hard like Midas: save up SP while he kills your tank and then hit him with your EX2/3 skills in one turn to kill him.  Skills like Heal work well at only 8 ap per cost without the genius skill active.  Skills like Harvest Heal or Light Heal work even better because they can affect up to five members at a time, at a minor cost of 10 or 16 ap respectively.  Sanctuary costs 24 ap but heals all allies 2 squares from caster, (and may also heal any character linked as well).

Stardust: Stardust is an Extra category spell that has a large radius (13 squares) that can be acquired in Gen 3. This spell is extremely useful for clearing fields of normal monsters provided your Mages are leveled enough. (Someone verify this, but I've had stardust from around the beginning of Gen 3 from title farming. It might have been a drop, I can't remember, but having this skill can make Ellis a god.)

Ellis: Ellis, once she gets her EX2 allows you to hit anyone (see below) on the field when she is linked with someone else and it is her turn. You can use this to jump to the back lines of the enemy and hit hard to reach Mages who run away from your party and scatter.

Evil Dragon: Evil Dragons are very dangerous enemies. But it seems that they are very vulnerable against the combo Judgement (Ascension + Ray + Impulse + Stardust + Atomic Hole). I tried it several times in the fight against Nil and every time I hit these dragons with this combo instant death was triggered.(tested with EU PS3 version)

Sacrificial Lamb: I have found it to be extremely usefull on tough bosses. What you need to do is move up your sacrifice ( I always use my tank since he sometimes survives the onslaught) in front of the boss and moving the rest of your party far behind it but be sure to keep them all linked. When the boss unleashes it's fury upon your sacrifice it will stay focused on it. Usually your sacrifice dies but you will recieve some nice SP for that because everyone is linked. Now with Ellis in your party and her ability to pretty much strike anywhere on the field it is your turn to inflict some nice damage on the boss.Be sure to end your attacks with magic though since some will counter and pretty much wipe out your party since they are all together after the chain of attacks. Be sure to keep some AP so you can revive your sacrifice. When the turn ends pull everyone but your sacrifice back and have the sacrifice face the boss once more. Rinse and repeat. The only thing that can ruin this strategy is the boss's EX-Skills and moving. But since they don't tend to move a lot when they have a enemy right in front of that that rarely happens.

Complimenting Combinations

AP+

To increase your Action Points (AP) to a maximum level every turn, then you should try to team up some of these characters:

  1. Leonhart (Energy) (Genius)
  2. Luana (Energy)
  3. Qua (Energy)

Add these characters to the fray and watch multiple combos unfold due to "Genius" reducing the amount of AP necessary to use skills

Genesis Blaze
Leonhart Ex3 Elaine Ex3
Fyuria Ex3 Luana Ex3
Rainbow Stream
Fyuria Ex2 Elaine Ex3 Luana Ex2




(Stardust_Fall:  Fyuria3+Luana2+Ellis3) *



(Planet_Arrow:  Luana3+Elaine2+Vira-Lorr3) *



(Traitorous_Avenger:  Winfield3+Elaine3+Zerva3+Leonhardt3)



(Lost_Infiniti: Ellis3+Leonhardt3+Dyshana3)



(A-End: Borgnine3+Leonhardt3+Winfield3+Ellis3+Vira-Lorr3+Zerva3)

(Note to self: Elite AP Party: Leonhardt+Luana+Fyuria+Elaine+Ellis+Vira-Lorr) (side note: obviously Qua, with the skill energy is also a great pick, however, due to the combination Ex attacks, The previously mentioned party has many more combinations. Or substitute Ellis for Qua, because there is only one combination that Ellis can participate in.)

SP+

To increase your SP as quick as possible try using a combination of some of these characters:

  1. Borgnine (Spirit)
  2. Lavinia (Spirit) (Resolve)
  3. Fyuria (Resolve)
  4. Valeria (Resolve)
  5. Ladius (Resolve)
  6. Thoma (Wed Valeria) (Resolve)
  7. Ganz (Resolve)
  8. Hildegard (Resolve)
  9. Rex (Wed Hildegard)
NOTE: Some likely EX-combo's to use with some of these characters

Use skills like Harvest Heal and Light Heal to add many SP to entire party fast.  +5 SP for all affected characters.

(Note to self: Elite SP party: Borgnine, Lavinia, Thoma, Noah, Faina, (Winfield or Qua)

Drop Rate and Theft Rate+

To Increase theft rates in order to get more gold use these characters in combination together:==== Be sure to equip the skill "Steal" By obtaining title 57 (Kill 15 salamander, warlock, earth knight, +1 Miesha, which can be done as early as generation two) you can recycle "+Item Drop Rate" active skill and attach to these characters to further increase the loot. There are also items that can be converted into this.

  1. Winfield (Feat of Agility)
  2. Luana (Heavenly Sense)
  3. Sherufanir (Discovery)
  4. Noah (Heavenly Sense)
  5. Ganz (Discovery)
  6. Fer (Heavenly Sense)

These four characters have Ex-Steal capabilities, (see above) which can steal extra special items from bosses

Use these Skillsets to do steal combo's ( Steal + Trick Hit) (Steal + Critical Combination + Cross Edge)

FYI:  Winfield doesn't really have a combo that combines with any of these characters.  However here are a couple that could be used with the other members.

Prison Disaster
Fer Ex3 Luana Ex3 Sharona Ex3

Level UP+

To increase leveling speed use these characters in combination together

Also be sure to equip characters with the"Prayer" skill to further increase EXP gain

  1. Ellis (Blessing)
  2. Faina (Blessing)
  3. Fer (Blessing)
  4. Noah (Exertion)
  5. Murmina (Exertion)
  6. Plum (Potential, not really an experience multiplier, but increases stat gain per level, so plum is complimented by this team well)
  7. Duran (Wed Noah) (Potential)
  8. Rex (Wed Hildegard or Ryuryu) (Potential)


EP UP+

To increase EP gain after every battle, make sure to use some of these characters====

  1. Ellis (Blessing)
  2. Faina (Blessing)
  3. Fer (Blessing)
  4. Plum (Fortune)
  5. Reverie (Fortune)


Magic Barrier Build

To institute an army of magicians who become impervious to magic at <25% HP, 

Also consider adding skills and gears that increase evasion, or avoid certain physical attacks altogether, such as Float.

  1. Vira-Lorr (Magic Barrier, Anti-Magic Shield)
  2. Yayoi (Magic Barrier, Anti-Magic Shield
  3. Dyshana (Magic Barrier, Anti-Magic Shield)
  4. Ellis (Magic Barrier)
  5. Thoma ( wed Yayoi) (Magic Barrier)
  6. Faina (Magic Barrier)
  7. Duran (wed Faina) (Magic Barrier)

Ex Combinations that are usable here:


Rose Whip
Yayoi Ex2 + Sharona Ex1 + Sherufanir Ex1
Storm Blazer
Sherufanir Ex2 + Valeria Ex2 + Zerva Ex1 + Sharona Ex1
Arcana Strike
Yayoi Ex3 + Valeria Ex3 + Sherufanir Ex3
Green Zone
Yayoi Ex2 + Vira-Lorr Ex1 + Arbol Ex3
Dangerous Dance
Thoma Ex1 + Vira-Lorr Ex3 + Sharona Ex1
Big Bang

Ellis Ex3 + Vira-Lorr Ex3 + Arbol Ex3 +

Faina Ex3 + Yayoi Ex3 + Plum Ex3

Black Hole
Sharona Ex3 + Vira-Lorr Ex3
Crimson Flare
Ellis Ex1 + Valeria Ex3 + Vira-Lorr Ex3
Southern Cross
Vira-Lorr Ex1 + Sharona Ex3 + Dyshana Ex3
Life Stream
Dyshana Ex2 + Ellis Ex3 + Vira-Lorr Ex3 + Sharona Ex3
Fairy's Kiss
Ellis Ex1 + Plum Ex1 + Faina Ex2
E-Infinity
Rex Ex3 + Ellis Ex3 + Dyshana Ex3
Lost Infinity
Ellis Ex3 + Leonhardt Ex3 + Dyshana Ex3
Genesis Drive
Noah Ex3 + Thoma Ex3 + Faina Ex3 + Lavinia Ex3
A-End

Borgnine Ex3 + Leonhardt Ex3 + Winfield Ex3 +

Ellis Ex3 + Vira-Lorr Ex3 + Zerva Ex3

U-Formation

Dyshana Ex3 + Leonhardt Ex3 + Ladius Ex3 + 

Thoma Ex3 + Duran Ex3 + Rex Ex3

Using Valeria, Sherufanir, Sharona, Yayoi, Vira-Lorr and (either Zerva or Arbol) you can launch a three combination Ex Combo on a boss to deal tons of damage.  This works with these ex combo's

Arcana Strike Blackhole

and either ONE of these skills depending on if you're using Zerva (Storm Blazer) or Arbol (Green Zone)

Rose Whip Storm Blazer Green Zone



Party Parry Build

Consider using this build if you are trying to use physical fighters and want to round out the edges against physical defense.

Add items and active skills that increase resist+

  1. Ladius (Parry)
  2. Sherufanir (Parry)
  3. Thoma (Wed Sherufanir) (Parry)
  4. Alberti (Parry) (Aura/Command will increase party evasion in ExA)
  5. Beatrice (Parry)

Consider adding these members to help compliment this build.


Evade+

To promote a party with extremely High evasion, try using a compliment of these characters

  1. Silvi (Float will dodge many physical attacks)
  2. Rex (Wed Silvi) (Float will dodge many physical attacks) (Parry will dodge all physical attacks that aren't absolute hits)
  3. Murmina (Float)
  4. Elaine (Aura/Command will increase parties' evasion in extended area)
  5. Vira-Lorr (Satori will only increase her evasion)
  6. Ladius (Parry will dodge all physical attacks that aren't absolute hits when character is below 25% hp)
  7. Valeria (Satori will only increase her evasion)
  8. Sherufanir (Parry will dodge all physical attacks that aren't absolute hits when character is below 25% hp)
  9. Vashtor (Aura/Leadership will increase parties' evasion in extended area)
  10. Sharona (Aura/Leadership will increase parties' evasion in extended area)
  11. Thoma (Wed Sherufanir) (Parry will dodge all physical attacks that aren't absolute hits when character is <25% hp)
  12. Alberti (Aura/Command will increase parties' evasion in extended area)(Parry will dodge all physical attacks that aren't absolute hits when character is <25% hp)
  13. Beatrice (Parry)


Physical Damage+

To Increase Physical Damage on your team, try using a compliment of characters like these:

  1. Fyuria (Thrust) (Anger)
  2. Valeria (Thrust) (Anger)


Defense+

To Increase team defense, use a compliment of characters like this:

Combine this with an evasion team or team members with skills such as Guard, Qigong, Parry, Desperate Strength, Last Power, Unleash All in order to acheive a team that is impervious to physical attacks.  Or try the opposite, combine this with a team that is impervious to magic skills in order to round out the defenses and make a solid team ready to undertake any challenge.  Some of those anti magic skills are: Anti-Magic Shield, Block Magic, Magic Barrier, Magic Madness, Unleash Magic, and Unleash All

  1. Zerva (Unity)
  2. Hildegard (Unity)


Gunslingers

One of the advantageous weapons in this game is definitely the gun.  Because it can shoot three squares away, it can prevent counter attacks, and it will shoot through three enemies, effectively allowing your team to kill enemies in the crossfire.  Here are the characters that use guns in the game:

  1. Winfield
  2. Ladius*(Wed Fyuria with a "Like" attribute, not "love")
  3. Thoma*(Wed Luana, Sherufanir)
  4. Hildegard
  5. Rex*(Wed Fyuria, Valeria, Noah, Ryuryu)*(Wed Fyuria, Sherufanir, Noah, Ryuryu)*(Wed Luana, Valeria, Noah, Hilda)*(Wed Luana, Sherufanir, Lavinia, Hilda)*(Wed Luana, Sherufanir, Noah, Hilda)*(Elaine, Valeria, Noah, Ryuryu)
  6. Murmina


BATTLE MAGE: Physical/Magical Combo Now this section describes characters who use Ex-Art Skills that can cause physical and magical damage at the same time.  The reason for such combinations is because you can overcome an adversity of elements, from enemies that use Parry to enemies that use Magic-Barrier.